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3D Modeler. Environment artist.
Rock Cave
Props
I did the models in Maya and ZBrush, then did texture in Substance Painter. Finally put everything in Unreal Engine and put lighting and decals in the scene.
Here are some my Favorite props. I modeled in Maya and ZBrush, and textured in Substance Painter and Quixel. And I rendered in Marmoset Tool Bag.
Sci-Fi Scene
This Sci-Fi Scene I did for a class project. I modeled in Maya and textured in Substance Painter. Then I combine anything in Unity Engine. Finally, I put light and some post effects in the engine.
D Town
This Project was my very first environment project. I was inspired by a picture of the container house shot by Justin Plunkett and Mad Max movie. I was not familiar with Substance Painter, so I only did Ambient Occlusion renders.
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